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Game-based situation awareness training for child and adult cyclists

View Article: PubMed Central - PubMed

ABSTRACT

Safe cycling requires situation awareness (SA), which is the basis for recognizing and anticipating hazards. Children have poorer SA than adults, which may put them at risk. This study investigates whether cyclists' SA can be trained with a video-based learning game. The effect of executive working memory on SA was also studied. Thirty-six children (9–10 years) and 22 adults (21–48 years) played the game. The game had 30 video clips filmed from a cyclist's perspective. Each clip was suddenly masked and two or three locations were presented. The player's task was to choose locations with a potential hazard and feedback was given for their answers. Working memory capacity (WMC) was tested with a counting span task. Children's and adults' performance improved while playing the game, which suggests that playing the game trains SA. Adults performed better than children, and they also glanced at hazards more while the video was playing. Children expectedly had a lower WMC than adults, but WMC did not predict performance within the groups. This indicates that SA does not depend on WMC when passively viewing videos.

No MeSH data available.


Related in: MedlinePlus

The scatter plots of PCU scores in the counting span task (on the x-axis) and accuracy in the game (on the y-axis) with regression lines. Note that the regression lines have been drawn with untransformed accuracy values for illustration. (A version with logit transformed accuracy, which shows an almost identical pattern, has been included in the electronic supplementary material, figure S2.)
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RSOS160823F3: The scatter plots of PCU scores in the counting span task (on the x-axis) and accuracy in the game (on the y-axis) with regression lines. Note that the regression lines have been drawn with untransformed accuracy values for illustration. (A version with logit transformed accuracy, which shows an almost identical pattern, has been included in the electronic supplementary material, figure S2.)

Mentions: These regression models suggest that variation in game performance and in PCU score can be explained by the age group factor. This is especially clear when linear regressions models were calculated for adults and children separately. PCU score did not predict accuracy among adults (adj. R2 = −0.02, F1,19 = 0.545, p = 0.47), nor for children (adj. R2 = −0.02, F1,34 = 0.231, p = 0.63) (see figure 3 for illustration).Figure 3.


Game-based situation awareness training for child and adult cyclists
The scatter plots of PCU scores in the counting span task (on the x-axis) and accuracy in the game (on the y-axis) with regression lines. Note that the regression lines have been drawn with untransformed accuracy values for illustration. (A version with logit transformed accuracy, which shows an almost identical pattern, has been included in the electronic supplementary material, figure S2.)
© Copyright Policy - open-access
Related In: Results  -  Collection

License
Show All Figures
getmorefigures.php?uid=PMC5383826&req=5

RSOS160823F3: The scatter plots of PCU scores in the counting span task (on the x-axis) and accuracy in the game (on the y-axis) with regression lines. Note that the regression lines have been drawn with untransformed accuracy values for illustration. (A version with logit transformed accuracy, which shows an almost identical pattern, has been included in the electronic supplementary material, figure S2.)
Mentions: These regression models suggest that variation in game performance and in PCU score can be explained by the age group factor. This is especially clear when linear regressions models were calculated for adults and children separately. PCU score did not predict accuracy among adults (adj. R2 = −0.02, F1,19 = 0.545, p = 0.47), nor for children (adj. R2 = −0.02, F1,34 = 0.231, p = 0.63) (see figure 3 for illustration).Figure 3.

View Article: PubMed Central - PubMed

ABSTRACT

Safe cycling requires situation awareness (SA), which is the basis for recognizing and anticipating hazards. Children have poorer SA than adults, which may put them at risk. This study investigates whether cyclists' SA can be trained with a video-based learning game. The effect of executive working memory on SA was also studied. Thirty-six children (9–10 years) and 22 adults (21–48 years) played the game. The game had 30 video clips filmed from a cyclist's perspective. Each clip was suddenly masked and two or three locations were presented. The player's task was to choose locations with a potential hazard and feedback was given for their answers. Working memory capacity (WMC) was tested with a counting span task. Children's and adults' performance improved while playing the game, which suggests that playing the game trains SA. Adults performed better than children, and they also glanced at hazards more while the video was playing. Children expectedly had a lower WMC than adults, but WMC did not predict performance within the groups. This indicates that SA does not depend on WMC when passively viewing videos.

No MeSH data available.


Related in: MedlinePlus