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ECCE Toolkit: Prototyping Sensor-Based Interaction

View Article: PubMed Central - PubMed

ABSTRACT

Building and exploring physical user interfaces requires high technical skills and hours of specialized work. The behavior of multiple devices with heterogeneous input/output channels and connectivity has to be programmed in a context where not only the software interface matters, but also the hardware components are critical (e.g., sensors and actuators). Prototyping physical interaction is hindered by the challenges of: (1) programming interactions among physical sensors/actuators and digital interfaces; (2) implementing functionality for different platforms in different programming languages; and (3) building custom electronic-incorporated objects. We present ECCE (Entities, Components, Couplings and Ecosystems), a toolkit for non-programmers that copes with these issues by abstracting from low-level implementations, thus lowering the complexity of prototyping small-scale, sensor-based physical interfaces to support the design process. A user evaluation provides insights and use cases of the kind of applications that can be developed with the toolkit.

No MeSH data available.


The architecture for creating a device ecosystem with ECCE.
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sensors-17-00438-f002: The architecture for creating a device ecosystem with ECCE.

Mentions: The toolkit implements a graphical web-based interface for authoring sensor-based physical interactions (Figure 1). The ECCE Authoring Environment provides three main modules (Figure 2):


ECCE Toolkit: Prototyping Sensor-Based Interaction
The architecture for creating a device ecosystem with ECCE.
© Copyright Policy - open-access
Related In: Results  -  Collection

License
Show All Figures
getmorefigures.php?uid=PMC5375724&req=5

sensors-17-00438-f002: The architecture for creating a device ecosystem with ECCE.
Mentions: The toolkit implements a graphical web-based interface for authoring sensor-based physical interactions (Figure 1). The ECCE Authoring Environment provides three main modules (Figure 2):

View Article: PubMed Central - PubMed

ABSTRACT

Building and exploring physical user interfaces requires high technical skills and hours of specialized work. The behavior of multiple devices with heterogeneous input/output channels and connectivity has to be programmed in a context where not only the software interface matters, but also the hardware components are critical (e.g., sensors and actuators). Prototyping physical interaction is hindered by the challenges of: (1) programming interactions among physical sensors/actuators and digital interfaces; (2) implementing functionality for different platforms in different programming languages; and (3) building custom electronic-incorporated objects. We present ECCE (Entities, Components, Couplings and Ecosystems), a toolkit for non-programmers that copes with these issues by abstracting from low-level implementations, thus lowering the complexity of prototyping small-scale, sensor-based physical interfaces to support the design process. A user evaluation provides insights and use cases of the kind of applications that can be developed with the toolkit.

No MeSH data available.