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A Novel 2D-to-3D Video Conversion Method Using Time-Coherent Depth Maps.

Yin S, Dong H, Jiang G, Liu L, Wei S - Sensors (Basel) (2015)

Bottom Line: In this paper, we propose a novel 2D-to-3D video conversion method for 3D entertainment applications. 3D entertainment is getting more and more popular and can be found in many contexts, such as TV and home gaming equipment. 3D image sensors are a new method to produce stereoscopic video content conveniently and at a low cost, and can thus meet the urgent demand for 3D videos in the 3D entertaiment market.Global depth gradient is computed according to image type while local depth refinement is related to color information.The experimental results prove that this novel method can adapt to different image types, reduce computational complexity and improve the temporal smoothness of generated 3D video.

View Article: PubMed Central - PubMed

Affiliation: Institute of Microelectronics, Tsinghua University, Beijing 100084, China. yinsy@tsinghua.edu.cn.

ABSTRACT
In this paper, we propose a novel 2D-to-3D video conversion method for 3D entertainment applications. 3D entertainment is getting more and more popular and can be found in many contexts, such as TV and home gaming equipment. 3D image sensors are a new method to produce stereoscopic video content conveniently and at a low cost, and can thus meet the urgent demand for 3D videos in the 3D entertaiment market. Generally, 2D image sensor and 2D-to-3D conversion chip can compose a 3D image sensor. Our study presents a novel 2D-to-3D video conversion algorithm which can be adopted in a 3D image sensor. In our algorithm, a depth map is generated by combining global depth gradient and local depth refinement for each frame of 2D video input. Global depth gradient is computed according to image type while local depth refinement is related to color information. As input 2D video content consists of a number of video shots, the proposed algorithm reuses the global depth gradient of frames within the same video shot to generate time-coherent depth maps. The experimental results prove that this novel method can adapt to different image types, reduce computational complexity and improve the temporal smoothness of generated 3D video.

No MeSH data available.


Input frames within a video shot, corresponding global depth gradient and depth maps. (a) Landscape type; (b) linear perspective type; (c) normal type.
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sensors-15-15246-f013: Input frames within a video shot, corresponding global depth gradient and depth maps. (a) Landscape type; (b) linear perspective type; (c) normal type.

Mentions: Figure 13 shows the frames of video shots in different image types, corresponding global depth gradients and the time-coherent depth maps. As is illustrated, the global depth gradient is calculated by the first frame of the video shot and reused in other frames within the same video shot. For each frame, the global depth gradient is supplemented with local depth refinement to generate the depth map. The proposed algorithm can judge the image type of the input frame and then generate the global depth gradient accordingly, which improves adaptability to different image types. We find that the proposed algorithm can produce good depth maps for all of the three scene types.


A Novel 2D-to-3D Video Conversion Method Using Time-Coherent Depth Maps.

Yin S, Dong H, Jiang G, Liu L, Wei S - Sensors (Basel) (2015)

Input frames within a video shot, corresponding global depth gradient and depth maps. (a) Landscape type; (b) linear perspective type; (c) normal type.
© Copyright Policy
Related In: Results  -  Collection

License
Show All Figures
getmorefigures.php?uid=PMC4541829&req=5

sensors-15-15246-f013: Input frames within a video shot, corresponding global depth gradient and depth maps. (a) Landscape type; (b) linear perspective type; (c) normal type.
Mentions: Figure 13 shows the frames of video shots in different image types, corresponding global depth gradients and the time-coherent depth maps. As is illustrated, the global depth gradient is calculated by the first frame of the video shot and reused in other frames within the same video shot. For each frame, the global depth gradient is supplemented with local depth refinement to generate the depth map. The proposed algorithm can judge the image type of the input frame and then generate the global depth gradient accordingly, which improves adaptability to different image types. We find that the proposed algorithm can produce good depth maps for all of the three scene types.

Bottom Line: In this paper, we propose a novel 2D-to-3D video conversion method for 3D entertainment applications. 3D entertainment is getting more and more popular and can be found in many contexts, such as TV and home gaming equipment. 3D image sensors are a new method to produce stereoscopic video content conveniently and at a low cost, and can thus meet the urgent demand for 3D videos in the 3D entertaiment market.Global depth gradient is computed according to image type while local depth refinement is related to color information.The experimental results prove that this novel method can adapt to different image types, reduce computational complexity and improve the temporal smoothness of generated 3D video.

View Article: PubMed Central - PubMed

Affiliation: Institute of Microelectronics, Tsinghua University, Beijing 100084, China. yinsy@tsinghua.edu.cn.

ABSTRACT
In this paper, we propose a novel 2D-to-3D video conversion method for 3D entertainment applications. 3D entertainment is getting more and more popular and can be found in many contexts, such as TV and home gaming equipment. 3D image sensors are a new method to produce stereoscopic video content conveniently and at a low cost, and can thus meet the urgent demand for 3D videos in the 3D entertaiment market. Generally, 2D image sensor and 2D-to-3D conversion chip can compose a 3D image sensor. Our study presents a novel 2D-to-3D video conversion algorithm which can be adopted in a 3D image sensor. In our algorithm, a depth map is generated by combining global depth gradient and local depth refinement for each frame of 2D video input. Global depth gradient is computed according to image type while local depth refinement is related to color information. As input 2D video content consists of a number of video shots, the proposed algorithm reuses the global depth gradient of frames within the same video shot to generate time-coherent depth maps. The experimental results prove that this novel method can adapt to different image types, reduce computational complexity and improve the temporal smoothness of generated 3D video.

No MeSH data available.