Limits...
Assessing video games to improve driving skills: a literature review and observational study.

Sue D, Ray P, Talaei-Khoei A, Jonnagaddala J, Vichitvanichphong S - JMIR Serious Games (2014)

Bottom Line: On our study, it was found the Xbox 360 with Kinect is capable of improving physical and mental activities.From the research that has been carried out, we can conclude that video game consoles are a viable solution for improving user's physical and mental state.In future we propose to carry a thorough evaluation of the effects of video games on driving skills in elderly people.

View Article: PubMed Central - HTML - PubMed

Affiliation: Asia-Pacific Ubiquitous Healthcare Research Centre (APuHC), University of New South Wales, Sydney, Australia.

ABSTRACT

Background: For individuals, especially older adults, playing video games is a promising tool for improving their driving skills. The ease of use, wide availability, and interactivity of gaming consoles make them an attractive simulation tool.

Objective: The objective of this study was to look at the feasibility and effects of installing video game consoles in the homes of individuals looking to improve their driving skills.

Methods: A systematic literature review was conducted to assess the effect of playing video games on improving driving skills. An observatory study was performed to evaluate the feasibility of using an Xbox 360 Kinect console for improving driving skills.

Results: Twenty-nine articles, which discuss the implementation of video games in improving driving skills were found in literature. On our study, it was found the Xbox 360 with Kinect is capable of improving physical and mental activities. Xbox Video games were introduced to engage players in physical, visual and cognitive activities including endurance, postural sway, reaction time, eyesight, eye movement, attention and concentration, difficulties with orientation, and semantic fluency. However, manual dexterity, visuo-spatial perception and binocular vision could not be addressed by these games. It was observed that Xbox Kinect (by incorporating Kinect sensor facilities) combines physical, visual and cognitive engagement of players. These results were consistent with those from the literature review.

Conclusions: From the research that has been carried out, we can conclude that video game consoles are a viable solution for improving user's physical and mental state. In future we propose to carry a thorough evaluation of the effects of video games on driving skills in elderly people.

No MeSH data available.


Article selection process for systematic literature review.
© Copyright Policy - open-access
Related In: Results  -  Collection

License
getmorefigures.php?uid=PMC4307814&req=5

figure1: Article selection process for systematic literature review.

Mentions: The methodology is illustrated in Figure 1. As the review was to look for the empirical evaluation of using gaming, to improve driving of the elderly, any published paper that did not have empirical results was excluded. Once the relevant papers were found they were archived using the reference management software Zotero 4.0, released in 2013 from Roy Rosenzweig Center for History and New Media. One limitation of this review was that the quality of papers, containing the relevant search terms was not assessed. This was due to the limited number of relevant papers. Therefore, all articles found were included.


Assessing video games to improve driving skills: a literature review and observational study.

Sue D, Ray P, Talaei-Khoei A, Jonnagaddala J, Vichitvanichphong S - JMIR Serious Games (2014)

Article selection process for systematic literature review.
© Copyright Policy - open-access
Related In: Results  -  Collection

License
Show All Figures
getmorefigures.php?uid=PMC4307814&req=5

figure1: Article selection process for systematic literature review.
Mentions: The methodology is illustrated in Figure 1. As the review was to look for the empirical evaluation of using gaming, to improve driving of the elderly, any published paper that did not have empirical results was excluded. Once the relevant papers were found they were archived using the reference management software Zotero 4.0, released in 2013 from Roy Rosenzweig Center for History and New Media. One limitation of this review was that the quality of papers, containing the relevant search terms was not assessed. This was due to the limited number of relevant papers. Therefore, all articles found were included.

Bottom Line: On our study, it was found the Xbox 360 with Kinect is capable of improving physical and mental activities.From the research that has been carried out, we can conclude that video game consoles are a viable solution for improving user's physical and mental state.In future we propose to carry a thorough evaluation of the effects of video games on driving skills in elderly people.

View Article: PubMed Central - HTML - PubMed

Affiliation: Asia-Pacific Ubiquitous Healthcare Research Centre (APuHC), University of New South Wales, Sydney, Australia.

ABSTRACT

Background: For individuals, especially older adults, playing video games is a promising tool for improving their driving skills. The ease of use, wide availability, and interactivity of gaming consoles make them an attractive simulation tool.

Objective: The objective of this study was to look at the feasibility and effects of installing video game consoles in the homes of individuals looking to improve their driving skills.

Methods: A systematic literature review was conducted to assess the effect of playing video games on improving driving skills. An observatory study was performed to evaluate the feasibility of using an Xbox 360 Kinect console for improving driving skills.

Results: Twenty-nine articles, which discuss the implementation of video games in improving driving skills were found in literature. On our study, it was found the Xbox 360 with Kinect is capable of improving physical and mental activities. Xbox Video games were introduced to engage players in physical, visual and cognitive activities including endurance, postural sway, reaction time, eyesight, eye movement, attention and concentration, difficulties with orientation, and semantic fluency. However, manual dexterity, visuo-spatial perception and binocular vision could not be addressed by these games. It was observed that Xbox Kinect (by incorporating Kinect sensor facilities) combines physical, visual and cognitive engagement of players. These results were consistent with those from the literature review.

Conclusions: From the research that has been carried out, we can conclude that video game consoles are a viable solution for improving user's physical and mental state. In future we propose to carry a thorough evaluation of the effects of video games on driving skills in elderly people.

No MeSH data available.